Presentation Information
Exploring Risk with Virtual Reality
With safety at the forefront of many jobsites, how can we affectively introduce the workforce to potential risk without the need of exposing them to harm? Conventional training methods can be effective for the theory, but in practice, how can we expose and train the personnel while reducing their exposure to risk. In the recent years, virtual reality has started to become more and more mainstream. Originally focused on gaming, the evolution of virtual reality has seen a shift into the work place in a handful of different applications with ease due to its ease of use and standalone variations allowing for a simple deployment.
Risk comes in different variations, some being minor while other risks can be life threatening. Virtual reality can span a large range of different risks, including simple tasks like hazard identification to high risk exercises like sounding, where the personnel uses the scaling bar to identify delamination of the seams. Virtual reality has evolved how we educate and brings awareness to different risks around our jobsite.
Guest Speaker
Marcus Dionne
Marcus has over 7 years of experience in digital design catering to the needs of the audience. His focus has been alternative user experiences which utilize 3D printing, virtual reality, and augmented reality with support from 360 imagery, rich 3d models, and laser scan as-bults. Since starting with BHP in 2019, he’s assisted spinning up multiple wearables and other niche technologies both locally and globally within BHP, and supporting teams on many levels of engagement. He attended Visual college of Art and Design and Saskatchewan Polytechnic, holding a Diploma in both “3D modeling and Animation”(VCAD) and “Interactive Design and Technology”( Saskatchewan Polytechnic).