Dungeons & Dragons in The Gothic Church
The Dragon is at The Gothic Church's doors as the weary Knights are desperately defending all. Your job: to make sure they succeed!
Date and time
Location
The Mount Community Centre
1545 Monaghan Road Peterborough, ON K9J 5N3 CanadaRefund Policy
About this event
- Event lasts 4 hours
Winter is Coming!
So is ... D&D in the Gothic Church!
The ultimate immersive D&D experience!
4 of Blades of Glory's professional Dungeon Masters are honed and at the ready. Their mythical storytelling is the finest in the Realm but they need brave adventurers, such as you and your friends, to aid the townspeople repel the monster invasion.
Your epic journey begins in a balcony of The Gothic Church, as sounds of the clashing swords of Knights in training below you, reverberate through the stone walls.
The real Blades of Glory Knights and Squires are actually just below you, practicing their swordskill. Preparing for battle.
The sights and sounds around you transform your gaming experience. You are there, in the adventure. Your imagination does the rest as your hero character and the rest of your adventurers face the challenges in front of you.
Are you Worthy?
Hell yes!
D&D in The Gothic Church runs from December 7, 2024 to April 26 2025.
There will be weekly one shot D&D Games at the beautiful Austin Doran Hall, which is a great example of Gothic Revival Architecture.
There are balconies above the main floor of the church and we run D&D games each week.
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Grand Balcony (lower) D&D Game
DM: Dungeons & Dragons 2e/5e/no game expertise necessary. Your Dungeon Master will be the creator of Waterdeep, Shar, and the Forgotten Realms: Ed Greenwood
System: Dungeons & Dragons 2e/5e/no game expertise necessary.
Pregenerated characters will be provided.
Number of Players: 4 or 5 players
Player Experience Level Required:
No game expertise necessary.
Ages: 12+
Rated: PG
A DARKNESS IN NORTH WARD
The bustling city of Waterdeep is a tolerant crossroads where coin is king and all manner of sometime-foes rub shoulders in pursuit of mercantile wealth, treating "the Deep" as neutral ground. Except, of course, when they don't. A popular noble lady has gone missing, and a ransom has been demanded for her return—by a hitherto-unknown cult of Shar, the Devout of the Dark Lady. The Watch realizes that underground digging they recently detected in North Ward must be not the cellar enlargements they thought were going on (which they customarily wait to be finished, then swoop in to inspect and tax), but rather, the Cult's temple. However, if they storm the temple, Lady Melvrone Eagleshield will almost certainly be murdered. Only outlanders, whose names and faces aren't known in the city, can hope to pose as Sharrans and get in. Your reward will be a house in Waterdeep and 100,000 gp plus full healing and a minor item of magic, each; the deeds, coin, and written promise of healing all to be held for you by the Watch to ensure trusting compliance. With such staggeringly handsome terms, you can hardly refuse...