Virtual Reality Storytelling in Unreal Engine
This two day comprehensive workshop will empower participants with the knowledge and skills required to create their own VR stories.
Date and time
Location
StudioLab xR
201 Portage Avenue #c100 Winnipeg, MB R3C 0B9 CanadaRefund Policy
About this event
- Free venue parking
Unreal Engine, known for its powerful capabilities in game development, is also a robust tool for VR storytelling, offering a range of features that enhance both the creation process and the end-user experience.
This workshop will equip learners with an overview of the current Virtual Reality ecosystem, the new and exciting tools and workflows, understanding the opportunities of spherical storytelling and interactivity, the roles the viewer can take in stories and the challenges this storytelling format presents. Explore the foundational theory and best practice of designing interactive VR experiences using Unreal Engine 5.4.
Using project-based learning, participants will ideate, conceptualize, and create their own VR project using the UE template and game mechanics, trigger animations and sequences, and optimize and test to bring their ideas to life. By leveraging the powerful tools and features of Unreal Engine, you can create compelling and immersive VR storytelling experiences that captivate and engage your audience in new and exciting ways.
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When: December 7th & 8th
Cost: $349+GST
Where: StudioLab xR | C100 - 201 Portage
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LEARNING OUTCOMES
- Participants will gain a comprehensive understanding of the creative workflow of virtual reality (VR) storytelling, including development theories, methods, and best practices to create intuitive and immersive user interfaces with Unreal Engine 5.4.
- Learn the complete technical VR design process and understand the tools, processes, and techniques used to design interfaces, experiences and layouts.
- Develop practical skills in prototyping immersive experiences using Unreal Engine interactive interfaces while applying best design practices and patterns for VR applications.
- Utilize the VR template in UE to work with Meta Quest 2 and 3, and understand the unique technical challenges and considerations of designing for VR technologies and apply these principles to projects.
- Learn how to design user interfaces and immersive experiences that prioritize usability and accessibility.
Instructor Bio:
Jana Hafez – Unreal Engine Instructor and XR Director
Jana Hafez is a seasoned Art Director with over seven (7) years of experience specializing in virtual reality (VR) projects. With a deep passion for immersive storytelling and cutting-edge visual design, Jana has honed her skills in the world of Unreal Engine, creating stunning, interactive experiences that blur the line between reality and the digital world. Her expertise spans across multiple industries, including gaming, virtual production, and education, where she has led teams to craft visually captivating environments that elevate user engagement.
This workshop is designed in partnership with - Screen Industry Training Hub
SITHub designs and delivers customized training programs in Analogue, Digital, Virtual Production, VFX, Animation and Extended Reality for Film, Television, Games and Interactive Experiences.
We respectfully acknowledge SITHub is located within Tkaronto, in Treaty 13 Territory. We wish to honour the Anishinaabeg, including the Mississaugas of the Credit and the Chippewa; the Haudenosaunee; and the Wendat on whose traditional territories we gather.