The scenario unfolds in turns: commanders are given a brief window to discuss together and issue orders, then we allow the simulation to run for 1 minute of real time action, followed by a review of the battlefield and key events. Then updates to orders become available and the process begins again.
Community Commanded Combat Mission sessions remove technical barriers by introducing a games master who handles the administration of the simulation. Instead of being responsible for technical commands for dozens of units, players are instead given a single unit to command and coordinate a mission together providing verbal orders and feedback.
All are welcome to watch the battle unfold, join in the discussion, or take responsability for command of a unit in action.
Can the community commanders secure the bridge over Faire Bissone, and open up a passage toward the liberation of France and Holland? Help us complete the task!